Newtonian Physics vs Relativity Theory
Developers should learn Newtonian physics when working on simulations, game development, robotics, or any application involving physical modeling, such as physics engines in video games (e meets developers should learn relativity theory when working on projects involving high-precision systems, such as gps technology, satellite communications, or astrophysics simulations, where relativistic effects are non-negligible. Here's our take.
Newtonian Physics
Developers should learn Newtonian physics when working on simulations, game development, robotics, or any application involving physical modeling, such as physics engines in video games (e
Newtonian Physics
Nice PickDevelopers should learn Newtonian physics when working on simulations, game development, robotics, or any application involving physical modeling, such as physics engines in video games (e
Pros
- +g
- +Related to: physics-engines, simulation-modeling
Cons
- -Specific tradeoffs depend on your use case
Relativity Theory
Developers should learn Relativity Theory when working on projects involving high-precision systems, such as GPS technology, satellite communications, or astrophysics simulations, where relativistic effects are non-negligible
Pros
- +It's also valuable for those in quantum computing or advanced physics-based software to grasp foundational concepts that underpin modern physics and engineering applications
- +Related to: physics-fundamentals, quantum-mechanics
Cons
- -Specific tradeoffs depend on your use case
The Verdict
Use Newtonian Physics if: You want g and can live with specific tradeoffs depend on your use case.
Use Relativity Theory if: You prioritize it's also valuable for those in quantum computing or advanced physics-based software to grasp foundational concepts that underpin modern physics and engineering applications over what Newtonian Physics offers.
Developers should learn Newtonian physics when working on simulations, game development, robotics, or any application involving physical modeling, such as physics engines in video games (e
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