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C++/CX vs C++/WinRT

Developers should learn C++/CX when creating native Windows applications, especially UWP apps, where direct access to system APIs and high performance are critical, such as in games, graphics-intensive software, or system utilities meets developers should learn c++/winrt when building native windows applications (e. Here's our take.

🧊Nice Pick

C++/CX

Developers should learn C++/CX when creating native Windows applications, especially UWP apps, where direct access to system APIs and high performance are critical, such as in games, graphics-intensive software, or system utilities

C++/CX

Nice Pick

Developers should learn C++/CX when creating native Windows applications, especially UWP apps, where direct access to system APIs and high performance are critical, such as in games, graphics-intensive software, or system utilities

Pros

  • +It is useful for scenarios requiring interoperability with other WinRT languages (like C# or JavaScript) or when extending existing C++ codebases to work on modern Windows platforms
  • +Related to: c-plus-plus, universal-windows-platform

Cons

  • -Specific tradeoffs depend on your use case

C++/WinRT

Developers should learn C++/WinRT when building native Windows applications (e

Pros

  • +g
  • +Related to: c-plus-plus, windows-runtime

Cons

  • -Specific tradeoffs depend on your use case

The Verdict

These tools serve different purposes. C++/CX is a language while C++/WinRT is a library. We picked C++/CX based on overall popularity, but your choice depends on what you're building.

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The Bottom Line
C++/CX wins

Based on overall popularity. C++/CX is more widely used, but C++/WinRT excels in its own space.

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